Twix: Second Screen Staredown

Interactive web experience created for Twix’s Super Bowl campaign, transforming the traditional ad break into an engaging second-screen staredown game. The project challenged viewers to maintain eye contact with a pair of golden Twix bars during commercial breaks, turning passive viewing into an active, gamified experience.

Twix: Second Screen Staredown

We developed a mobile-first interactive experience that leveraged computer vision to track user engagement:

  • Eye-Tracking Technology: Using Mediapipe, we created a precise eye-tracking system that monitored users’ attention on the golden Twix bars.
  • Real-Time Feedback: Users received immediate visual feedback on their staring progress.
  • Super Bowl Sync: Using a custom developed backend we managed to make the experience be in sync with the game’s commercial breaks, maximizing engagement.

Twix: Second Screen Staredown

The results were impressive:

  • 761,103 total entries
  • 15,956 unique users played the game
  • 25 minutes average total staring time per user

The project the following awards:

  • D&AD Yellow Pencil / Digital Marketing / Tactical / 2025
  • D&AD Graphite Pencil / Digital Marketing / Mobile
  • D&AD Wood Pencil / Digital Marketing / User Participation

I acted as Tech Lead for this project at Unit9, where I was responsible for:

  • Leading the technical team and collaborating closely with creative and production teams.
  • Architecting the solution to deliver seamless performance across devices.
  • Overseeing development and ensuring the project met the campaign’s high-quality standards.

See more here.